An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.Īn object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). For example, a table leg is akin to a club. In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. Sometimes characters don't have their weapons and have to attack with whatever is close at hand. A damage value in parentheses appears with the property-the damage when the weapon is used with two hands to make a melee attack. This weapon can be used with one or two hands. This property is relevant only when you attack with the weapon, not when you simply hold it. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. This property also determines your reach for opportunity attacks with a reach weapon.Ī weapon with the special property has unusual rules governing its use, explained in the weapon's description (See below) This weapon adds 5 feet to your reach when you attack with it. You can’t attack a target beyond the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.Ī light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.īecause of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.Ī weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. You must use the same modifier for both rolls.Ĭreatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. A sling must be loaded to deal any damage when used in this way. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Loading a one-handed weapon requires a free hand. Drawing the ammunition from a quiver, case, or other container is part of the attack. Each time you attack with the weapon, you expend one piece of ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Many weapons have special properties related to their use, as shown in the Weapons tables above. * A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.ġd6 piercing (melee) or 1d4 bludgeoning (ranged)Īmmunition (range 40/160), finesse, special, two-handed Source: Dragonlance: Shadow of the Dragon Queen Martial Melee Weapons Simple Weapons Simple Melee WeaponsĪmmunition, range (80/320), loading, two-handedĪmmunition, range (30/120), light, loadingĪmmunition, range (100/400), heavy, loading, two-handedĪmmunition, range (150/600), heavy, two-Handed A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Every weapon is classified as either melee or ranged. The Weapons tables below show the most common weapons used in the worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use.
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